{"id":14978,"date":"2026-02-26T12:17:53","date_gmt":"2026-02-26T11:17:53","guid":{"rendered":"https:\/\/jaermuseet.wp3.hcweb.dev\/vitenfabrikken\/?post_type=educational&#038;p=14978"},"modified":"2026-02-26T12:17:53","modified_gmt":"2026-02-26T11:17:53","slug":"programmering-lek","status":"publish","type":"educational","link":"https:\/\/jaermuseet.wp3.hcweb.dev\/vitenfabrikken\/skole-og-barnehage\/programmering-lek\/","title":{"rendered":"Programmering gjennom lek 2.- 4. trinn"},"content":{"rendered":"<p>Gjennom lek med Bee-Bot f\u00e5r elevene pr\u00f8ve seg p\u00e5 enkel programmering. De l\u00e6rer \u00e5 planlegge, teste og forbedre l\u00f8sninger \u2013 ferdigheter som er viktige i fremtidens digitale samfunn.<\/p>\n<p><strong>Kort om opplegget:<br \/>\n<\/strong>Etter \u00e5 ha f\u00e5tt grunnleggende oppl\u00e6ring i hvordan Bee-boten fungerer, blir elevene delt inn i grupper som rullerer mellom ulike spill og oppdrag. Det er b\u00e5de matematisk jakt, reise i verdensrommet og koordinats\u00f8k i skattekartet som elevene f\u00e5r utfordre seg p\u00e5.<\/p>\n<p><strong>Kompetansem\u00e5l, matematikk, 2.-4. trinn:<\/strong><\/p>\n<ul>\n<li>lage og f\u00f8lge regler og trinnvise instruksjoner i lek og spill<\/li>\n<li>eksperimentere med og forklare plasseringer i koordinatsystemet<\/li>\n<li>lage algoritmer<\/li>\n<\/ul>\n<p><strong>Alderstrinn:<\/strong> 2. &#8211; 4. trinn<\/p>\n<p><strong>Tidsrom:<\/strong> tirsdag til fredag, hele \u00e5ret<\/p>\n<p><strong>Pris:<\/strong> Gratis<\/p>\n<p><strong>Varighet:<\/strong> 60 minutter<\/p>\n<p><strong>Praktiske opplysninger:\u00a0<\/strong>Elevene kan utforske Vitenfabrikken fritt f\u00f8r eller etter opplegget og spiser egen matpakke til lunsj, avtales ved bestilling.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gjennom lek med Bee-Bot f\u00e5r elevene pr\u00f8ve seg p\u00e5 enkel programmering. De l\u00e6rer \u00e5 planlegge, teste og forbedre l\u00f8sninger \u2013 ferdigheter som er viktige i fremtidens digitale samfunn. Kort om opplegget: Etter \u00e5 ha f\u00e5tt grunnleggende oppl\u00e6ring i hvordan Bee-boten fungerer, blir elevene delt inn i grupper som rullerer mellom ulike spill og oppdrag. Det [&hellip;]<\/p>\n","protected":false},"featured_media":14979,"template":"","fag":[],"class_list":["post-14978","educational","type-educational","status-publish","has-post-thumbnail","hentry","educational-group-1-4-trinn"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Programmering gjennom lek 2.- 4. trinn - Vitenfabrikken<\/title>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"nb_NO\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Programmering gjennom lek 2.- 4. trinn - Vitenfabrikken\" \/>\n<meta property=\"og:description\" content=\"Gjennom lek med Bee-Bot f\u00e5r elevene pr\u00f8ve seg p\u00e5 enkel programmering. De l\u00e6rer \u00e5 planlegge, teste og forbedre l\u00f8sninger \u2013 ferdigheter som er viktige i fremtidens digitale samfunn. Kort om opplegget: Etter \u00e5 ha f\u00e5tt grunnleggende oppl\u00e6ring i hvordan Bee-boten fungerer, blir elevene delt inn i grupper som rullerer mellom ulike spill og oppdrag. 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